Generates personal quest arcs from background, choices, and alignment; remembers consequences across sessions persistently.
Listens to dialogue, interprets intent, spawns objectives, allies, and twists in real time dynamically.
Oversees divine alignment and lore mastery systems. Governs god behavior, canonizes discoveries, guides player godhood.
Narratıve Agent
Generatively composes encounters and dungeons from objectives, theme, and biome constraints in real time.
Places geometry, hazards, and props; tunes pacing, difficulty, and rewards to party composition.
Designs enemy archetypes and abilities, then spawns squads, patrols, and bosses matching encounter goals.
Level Desıgn Agent
Governs crafting by generating 3D models, balancing item stats, determining resource costs, creating fair blueprints.
Balances the economy by dynamically spawning resources across biomes with appropriate rarity and yields.
Powers our imagination-driven generative building system by generating required segments from player prompts.
Economy Agent
Shatterwake Ascension and Level Design Agent is supported by
The Scientific and Technological Research Council of Turkey (TUBITAK) as a participant of
Investment Based Entrepreneurship Support Program (BIGG - 1812)
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Shatterwake Ascension is developed by Eudemonia Interactive
in Istanbul, Türkiye
© 2025 Eudemonia Interactive
Tech
Our agents elevate familiar MMO activities, such as building, crafting, PvE, and PvP, into entirely new levels of gameplay.
The Behavior Agent brings AI-powered D&D mechanics to life and creates smart, human-like NPCs. The Economy Agent drives our generative building system and a fully emergent economy, giving players the freedom to craft and construct anything they can imagine. The Narrative Agent weaves personalized storylines for each player and fuels our lorekeeping system, where the community itself writes the history of Shatterwake. Finally, the Level Design Agent transforms these quests and lore pieces into playable dungeons, while also enabling our unique vibe dungeon mastery system, letting players design dungeons for one another.
Right now, a few of studios are experimenting with this kind of agentic technology. We believe these agents will soon become as foundational as game engines themselves, and the best agents will stand alongside the industry’s most valuable tools.
agentıc tech ın games
Plans NPC goals and routines using memories, alignment, and needs for believable behavior consistently.
Executes 5e combat: positioning, focus-fire, spell usage, morale, retreats, coordinated party tactics, responsive execution.
Governs trading, patrols, gossip, and quests, reacting to reputation, laws, and shard events dynamically.
Behavıor Agent
TECH
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